Safe App Distribution to learners of all ages
580 million lessons
E-learning as a concept has become more and more important for all ages and professions. As an example the Khan Academy, a non-profit that provides free online materials and resources to support personalized education for learners of all ages, has delivered 580 million lessons and learners have completed over 3.8 billion exercises.
Another 2 billion people
In 2020 another 2 billion people will have access to a smartphone. That is double compared to today. Exciting and interesting projects are started globally to spread education via apps to the most rural areas of the planet.
Many solutions fail
Top reasons for failure
Not Adapted to Skill Level
Not trusted and adapted to the skills and experience of students and teachers
Not Adapted to Local Conditions
Not adapted to infrastructure, environment, social structures and economic conditions
Child safety not handled properly
Appland part of solution providing e-learning to 21,000 students in Myanmar
Only 54 % of secondary-school aged children are enrolled in schools in Myanmar. The objective with the project is to initiate change and implement quality education and support for Myanmar’s youth to reach their full potential. 31 schools are part of the project and involves 21,000 students. Click here to learn more about the project.
With E-Learning the Student Will
Reach advanced levels by self learning
Grow, evolve & be confident in their learning
Learn by Play
Learn by playing in a leisure zone, exploration & graphics makes it fun
Learn by collabo-ration with others
Safe App Distribution for e-Learning
Together with Finja 5, experts on social innovation, Appland delivers an e-learning platform that offers a safe and curated environment for children. The solution consists of:
Management possibilities - Manage tablets and users through admin portal
Safe Browser - Safe Internet experience for students
Daily school news - Story-of-the-day with information relevant to school day
Smart Classroom - Just the way everything is happening in a physical classroom — the smart classroom brings it online
Games and Creative Learning - High quality games and alternative learning tools designed to inspire
App Distribution - Students and teachers have access to educational apps chosen by specialists
School Library - Teachers can provide E-learning content and books to students Technical and Social Support
Advanced usage statistics
Focus on Learning and Usability
Intuitive user interface for students & teachers
Carefully selected learning apps
Child safe access to internet
Enable Students and Create Future Growth
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